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Posted by Chabu - September 1st, 2021

A lot has happened since the madness duels post. It was nice to see the feedback it received all be it was incomplete in many areas. It honestly wouldn't have been public if it weren't for Tarraka and Atlas. There were quite a few trials and errors to make sure the game was as fair and functional as it can be. We had a lot of fun working on this project. Thanks to those who gave it a try, and we hope you also had fun.

To conclude this project, I planned on compiling all the duels submitted into one video and post it on madness day. After filtering through all the submissions, the video is about 8 minutes give or take a few.

I will post it on madness day alongside another video. 





Posted by Chabu - May 9th, 2021


Short minute video showcasing tested duels

What are Madness Duels?

Madness Duel is a cooperative animation format designed for two people. The process entails passing the .FLA file from one animator to another (from here "Player1" and "Player2"). Please make sure you share a compatible version of Flash with your Opponent. 30 FPS. The duel is a turn-based format, where Player1 and Player2 animate their respective characters one round at a time.

How does it work?

General overview:

  • Player1 goes first.
  • Both players must animate only their own character (and any items (when relevant)) moving and acting for 25 Frames during their turn.
  • Once a Player has finished their turn, they pass the .FLA file to their opponent. Your opponent then has to animate his character responding to your actions.
  • You cannot affect the actions that have already been made by your opponent in any way during your turn. (Accept through Retcon rules, seen below). I.e: You can't attack them, perform an action that would interrupt or affect their action (throwing something at them, taking away their weapon, knocking it away). Each turn that has been animated is set in stone. And cannot be changed by either side for the duration of the duel.

Retcon rules:

However. Each Player can utilize a mechanic known as the "5 Frame Rule". It can be applied:

  • When the two characters come into direct contact, or are indirectly "connected" by an object held by both sides.
  • Only to the last 5 Frames of your opponent's last turn. On your turn, you can modify or change those last 5 frames of the animation, with the intention of better aligning or altering your opponents actions with yours. If a shot was fired on Frame 20 of the opponent's turn - it must remain fired at the start of your turn. However, after that you can change the angle of the weapon, and affect it in any other way, that preserves the intention of existing animation, but in a way that would benefit you, in any way you see fit. This also allows you to interact with your opponent's character in the same manner.

The Goal of the duel is to land a blow on your opponent's character. Classic rules state, that any hit dealt to you by the opponent using the weapon of choice (see below) counts as your defeat.

What are "Classic" Rules?

The Duel is a very fluid format or animation. Practically any aspect of it can be changed by the players. In fact, customization of the ruleset is encouraged by the Creator Team. This format can hardly be truly competitive (work is in progress), so we ask you to consider this just as an exercise for Fun. Feel free to achieve that however you please. Within our server or outside. However, as a baseline we offer you our "Classic" ruleset, which should serve as a non-restrictive, but still a definitive starting point, for any duelist to be able to grasp the base concept. A baseline. A template, if you will. And we are more than willing and interested in developing the "Classic" ruleset as we receive your feedback.

Here's the current Classic ruleset:

1) No starting items. (Unless agreed upon)

2) No powers.

3) Action limit of 25 Frames.

4) Retcon limit of 5 Frames.

------4.1) Retcon applicable only upon contact.

5) Player switch happens on 6 Turn.

--- 5.1) At the start of the turn, Player1 and Player2 switch places, so the turn starts with Player2 animating first. The Players keep switching till the end of the duel.

6) Instant Kill.

------6.1) A killing blow can only be delivered by the "Chosen Weapon", which is the firearm (or other) chosen for the duel. Only a gunshot is considered as a killing blow.

7) Only one Chosen Weapon is present in the duel. As well as ammo. Both have to be in a neutral position in relation to both Players.

------7.1) If applicable, at the start of the duel the weapon is considered: unloaded (no ammo in the weapon), unchambered (no bullet in the chamber), decocked (hammer down), safety off, single-fire mode selected.

8) If the chosen weapon is rendered inoperable, or out of ammo, the duel can be called a Draw.

------ 8.1) Optionally , the Player who is not the one to fire the last shot , can choose a spot, where another instance of the chosen weapon or ammo is summoned (in a fashion similar to how it was initially, if possible (but not necessarily in the same location)). However it cannot be summoned closer than it initially was at the start of the duel to the Player who summons it.

---------- 8.1.1) The weapon has to be summoned in a neutral state (lying, hanging still). It is summoned "out of turn"/instantly at the start of the turn of the Player who summons the weapon/ammo.

---------- 8.1.2) No less than 2 rounds/units/instances of ammo can be summoned.

9) In case of a jump/dive/any action that puts a character mid-air, if the character does not land within their turn, the player must indicate the spot they will land at.

----- 9.1) Slides and wall-runs (that have not yet made the jump off the wall) are not affected by rule 8.

10) If an item is thrown/kicked or slid across the floor, but does not finish it's movement within the Throwers turn, they must indicate the spot it will end its movement at.

----- 10.1) If the item thrown is the Opponent, the Thrower needs to indicate the landing position, however the person being Thrown can adjust their landing position within reason.

----- 10.2) Items thrown at the Opponent that couldn't make it past their frame limit should have it's trajectory drawn using the line tool as guide to where it will hit or go.

Rules above are what we will call Classic duel. However, as the format evolves so will these.


A few more things to help you in your dueling experience. These are not rules, but merely suggestions to enhance your personal experience. As well as to maintain order and a healthy mindset.

First of all, we want to again state that this is more of a cooperative animation exercise. It can be exciting, involving, intense even, but it's important to remember that the best way to approach this is not so much to win, but style on your opponent. Don't give in to the temptation to try hard and try to win at all costs, because it will all quickly break down and no one will enjoy the experience.

The format relies on an unspoken honor system. Because there is no definitive jump height for a Grunt, or how far he can reach with his hand. We will try to address that in our Competitive Mode, if there is interest, but so far it's solely about having fun, making a cool fight. Outsmarting your partner. Coming up with a cool move each turn.

The Instant Kill rule is there to encourage aggression, and also to avoid any ambiguous hits and arguments over them. Personally, I advise using a shotgun, because that will better represent the idea of the one hit kill.

However the choice of weapon is an open question. Again, it's advised to pick something that has a lot of "moving" parts, safeties, slides, bolts, hammers, cylinders, manual reloads and other quirks you can actually incorporate into your list of options during the duel. Pump and Revolver-style shotguns feel like a perfect choice.

But above all, remember to experiment. The classic rules are here to get people into the swing of things. After your first duel, look for ways you think you and your partner can improve the format to what appeals most to you.

Don't like InstantKill - Go for a wound system.

Just killing is boring - go for a capture the flag style objective.

Animate multiple characters. Attack-Defense format. Environmental effects. Reverse gravity. Addons. Mods. Mutators.

Have ideas on how to balance the Classic rules? Tell us!

Right now we are experimenting with a Room system. If you wanna have a duel, we offer our server as a hosting arena.

We will be offering each player a private room-channel on the server, a place to write down the rules you both agree to use, have discussions, to share files and so on.

That is mostly to test how viable this style of organization is for possible future Competitive mode, and a Global Scoreboard.

This is all we had to say. Thanks for popping by, best of luck. 

Go make a Solo movie please. 

Discord server representing the game

This was all written by none other than @tarrakaschprichwort



Posted by Chabu - September 22nd, 2020

Look, I can explain. I swear I'm not lazy. Corona this and that, final school year w/ graduation, and soon I'll be gone some more for a couple of months for military training.

I don't want to appear like I'm a businessman at his prime but it was a weird year, glad to be here at least to witness another madness day. There are a few things I was looking for this year so at this point anything will satisfy me, really.

Here is all I can really show, and thanks to an amazing friend of mine who I've been planning with this whole thing for over a year now, Tarraka. I can't compliment him too much or else-, but I adore this dude for keeping up with my bullshit for this long.



Please don't expect anything this year, any major progression and I'll post something here again. You might've figured it's about Sanford and Deimos, I already stated that long ago. It will be a spin off only with some interesting cast of characters.

For now, see you next year and I'm really sorry for anyone who really expected something from me this madness day.



Posted by Chabu - September 24th, 2019

A day late to post this but there were some enjoyable uploads this year, despite it being less uploads than last time I think it was alright



Posted by Chabu - September 4th, 2019

Upcoming future plans, 2020 will be a really big year for me, I'm cutting this post short

For now the only animation to be published for 2019 is White hank zero which worked on with Tarraka (Really cool guy) for about 4 months now (2 because I was lazy for weeks), it's right around the corner 22nd of September still got work to do but I am confident it won't slow me down though the limitations with my laptop does suck, it's still possible to work on

I've been streaming progress on my youtube channel quite a lot but I've cut down some scheduled streams because my progress was too revealing and people were taking too much from it, so no more streams for Wank0, possibly one more at the very end while I polish the whole thing Channel

Back to why 2020 is big for me, last academic year, graduating, getting my license, and if everything goes my way I'll upload my first movie in MD 2020 if not it's not a big deal I can still get it out one day but I've promised Tarraka MD 2020 is my deadline

I also started getting my shit together recently, since this is my last year in school I'm taking it very seriously, doesn't mean I'm not going to animate, I will but school things first I'll just not animate AS often as I used to

I still loving animating, in fact I'm planning on expanding bigger than madness, madness is just a beginning for me. If I could work as a full time animator and artist, I would. Currently I'm facing limitations with my laptop


I would like to thank Tarraka for working and tolerating my shit while making Wank0, a very patient man

thats as short as I could write, see you in madness day



Posted by Chabu - June 30th, 2019

I thought I was cool


but then I met someone by the name Tarraka Schprichwort, turns out I'm just a fool



Posted by Chabu - May 14th, 2019

It appears to be that natural selection didn't do it's job properly because I'm still here 0-0-0-0


If you are not very familiar with this is, it's a collab I was invited to and I did what I was told to do, an environmental clip


it was a journey while making this, I'd never had so much fun and dedication to finish it ever before. There were a few things I was careless about and it turned out not the best but it's okay because it happened. While you are still here, here are some behind the scenes of this animation;

Very first concept art of possible custom sprites




Prototypes of the special cell







Cancelled concept due to unfortunate events




ALSO, I have a youtube channel, there you would find Streams, animations, and random content.


I've streamed the making of cell quite a few times there, future streams coming too <><><>


I think I'm more active there than in any site, I just forgot that I made a newgrounds account to actually use for updates


I was also invited to white hank zero, more things to get excited for. I'll make sure I put more effort in this one compared to my last ones that I'm really disappointed about. No pictures for now but I'm glad to say that @TarrakaSchprichwort is working on wank0 with me on this one, he helped me out with the plot of the scene and the background (hardcore stuff). Too early to show love to him since barely anyone knows what he does but I'm sure you wont regret it if you check him out but following him.


Unfortunately delayed for wank0 as it's a much bigger priority for me right now so I'm leaving this untouched for a bit but not for long. Terry is again also working on it with me if you didn't know yet. There is nothing really to get excited about this one since we barely know how it will all turn out in the end but I'll make sure it's something memorable.


See you 30/06/2019, more update and more.

Here are some anims while you are at it.

One Two I guess thats all for now, see you next month





Posted by Chabu - December 21st, 2018

Haha it's time to die



Posted by Chabu - December 13th, 2018

I joined this community in 2017/12/13 and did my first animation 2017/12/17 This


Anyways who gives a fuck lolol0ol, here now


6669914_154471113083_Screenshot211.png2 weeks left and 2500+ frames


SuperDDC      Aryf and Don (Sprites aryf, Streamed)      SniperExperimental



Posted by Chabu - November 9th, 2018





























When you don't get accepted in the AAHW